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AUGMENTED REALITY
GRAPHICS

What is AR?

In its most basic form, augmented reality, or AR is the process of superimposing computer-generated images or text, etc. over a live view of the world. Augmented Reality is not new in fact its been around a while,  the most commonly cited example besides the televised sports and weather analysis would be the Pokemon Game.

You already know what augmented reality is. You just might not know it’s called that, and when you’ve seen it as its best, you probably haven’t even noticed it at all.

Augmented Reality Graphics (ARG) are graphics that appear in a live, direct or indirect view of a physical, real-world environment in which computer-generated sensory input such as sound, video, graphics, or GPS data augments the elements. perception of reality.

In most cases, augmentation is done in real-time and in conjunction with ambient components, such as sports scores on TV during a game.

Archaeology

AR is used to aid archaeological research, by augmenting archaeological features onto the modern landscape, enabling archaeologists to formulate conclusions about site placement and configuration.

Another application given to AR in this field is the possibility for users to rebuild ruins, buildings, or even landscapes as they formerly existed.

Architecture

AR aids in visualizing building projects. Computer-generated images of a structure are superimposed into a real-life local view of a property before the physical building is constructed there. 

Augmented Reality graphics are also employed within an architect’s work space, rendering into their view animated 3D visualizations of their 2D drawings. Architecture sight-seeing can be enhanced with AR applications allowing users viewing a building’s exterior to virtually see through its walls, viewing its interior objects and layout.

ART

PlainAiR Gallery takes it’s name from the french phrase En Plein Air which refers the idea of taking your studio outside in plain air.

Galleries uses todays immersive technology and Augments your art work so that it becomes your own Art Gallery viewable in Plain Air! Now you can share a new experience featuring your latest creative work.

Commerce

By enabling a customer to see what is inside a product’s box without opening it, Augmented Reality improves product previews and be used to help choose items from a kiosk or a catalog.

Activating views of extra material like customization choices and other photographs of the product in use is possible with scanned images of products. Print and video marketing are combined with augmented reality. Certain “trigger” pictures can be included in printed marketing materials so that when they are scanned by an AR-enabled device utilizing image recognition, a video version of the promotional content is activated.

Construction

As GPS accuracy increases, businesses use augmented reality to view georeferenced…

… representations of building sites, subterranean infrastructure, cables, and pipelines via mobile devices. 

After the Christchurch earthquake, the University of Canterbury created CityViewAR, which allowed city planners and engineers to visualise the structures that were severely damaged.

Since whole structures were destroyed, this served as a reminder of the scale of the calamity as well as providing planners with tools to reference the previous cityscape.

Education

Augmented Reality applications are used to enhance a standard curriculum. 

Textbooks, flashcards, and other reading materials for school will have “markers” implanted in them that, when scanned by an augmented reality (AR) device, offer the student further information in a multimedia format.

Students will engage with computer-generated simulations of historical events to explore and learn details about each significant area of the event site. Students will be able to interact with a virtual representation of a molecule that appears in a camera picture that is positioned at a marker held in their hand and visualize the spatial structure of a molecule to better understand chemistry.

ENTertainment

Pokémon Go is a 2016 augmented reality mobile game that attracted over 100 million users. 

Gamers use augmented reality to play digital games in a real-world setting. There have been many technological advancements in the last fifteen years, resulting in greater movement detection and the potential of the Wii’s existence, as well as direct sensing of the player’s movements.

The gaming industry has benefited a lot from the development of this technology. A number of games have been developed for prepared indoor environments. Early AR games also include AR air hockey, collaborative combat against virtual enemies, and an AR-enhanced pool games. A significant number of games incorporate AR in them and the introduction of the smartphone has made a bigger impact.

Industrial Design

Industrial designers use Augmented Reality to explore the design and operation of a product before it is completed. 

Volkswagen employs augmented reality to compare computed and real-world crash test pictures. A car’s body structure and engine layout can be visualized and modified using augmented reality. AR can also be used to compare digital and physical mock-ups in order to identify discrepancies.

MEdical

Information that would normally be hidden, such as the patient’s organ condition, blood pressure, and cardiac rate, can be shown to the surgeon via augmented reality.

By fusing two different picture sources, like video and X-rays, augmented reality (AR) may be utilized to provide a doctor a glimpse inside a patient.
Examples include creating a virtual X-ray picture from an earlier tomography scan, using real-time images from ultrasound and confocal microscopy probes, or identifying a tumor’s location in an endoscopic video. AR may make it easier to see a fetus growing within a mother. View mixed reality as well.

Military

In a conflict, augmented reality acts as a networked communication system that instantly displays valuable battlefield data on a soldier’s goggles.

People and other items can be tagged with unique signs from the perspective of the soldier to alert them to possible risks. To assist a soldier’s navigation and provide a 360° picture of the battlefield, virtual maps and 360° view camera imagery may also be produced. This information can then be sent to military officials at a distant command center.

Navigation

AR can augment the effectiveness of navigation devices. Information can be displayed on an automobile’s windshield indicating destination directions…

…and meter, weather, terrain…road conditions and traffic information as well as alerts to potential hazards in their path. Aboard maritime vessels, AR can allow bridge watch-standers to continuously monitor important information such as a ship’s heading and speed while moving throughout the bridge.

SPORTS

In sports broadcasting, augmented reality has become commonplace. Tracked camera feeds are used to provide see-through and overlay….

… augmentation for increased audience viewing in sports and entertainment venues. AR can improve concert and theatrical performances in a variety of ways, from football viewing aids to snooker ball trajectory pathways.

Task Support

A mechanic conducting system maintenance, for instance, will see operating instructions explained via labels on various system components.

 There are several benefits to using AR on production processes. Along with Boeing, BMW and Volkswagen are well renowned for integrating this technology into their assembly lines in order to optimise their manufacturing and assembly processes. Large machines are challenging to maintain due to their many layers or architecture. With AR, employees can view the machinery as if it were an x-ray machine, allowing them to do their work much more rapidly.

Television

Forecasts for the weather were the first application of augmented reality on television.

It has become standard practice in weathercasting to show full motion video of photos captured in real time from several cameras and other imaging equipment.

The first genuine use of augmented reality to television is these animated visualizations, which are combined with 3D graphic symbols and mapped to a single virtual geospace model.

SPORTS TV

A lot of sports coverage now uses augmented reality. In order to boost audience watching in sporting and entertainment venues, tracked camera feeds are employed to enable see-through and overlay augmentation. The line that the offensive team must cross to get a first down is marked by a yellow “first down” line on television broadcasts of American football games. When AR is utilized in combination with football and other sporting events, commercial advertisements are superimposed into the image of the playing field. Rugby fields and cricket fields each include areas with sponsored pictures. Swimming telecasts typically put a line across the lanes as a race continues to indicate the position of the current record holder, allowing viewers to contrast the current race with the greatest performance.

ENTERTAINMENT TV

Thanks to augmented reality, viewers of Next Generation TV are beginning to engage with the programs they’re viewing. They can interact with things in a piece of software by dragging and dropping them there. avatars of actual viewer

Travel Tourism

Apps that employ augmented reality enhance a user’s travel experience by providing current details on a location and its attractions…

… including reviews made by previous guests. Visitors  view simulations of historical events, locations, and artifacts in their current landscape by using augmented reality (AR) programs. In AR apps, audio  also may be utilized to convey location information by announcing interesting objects as they come into view for the user.

Translation

AR systems interpret foreign text on signs and menus and, in a user’s augmented view…

… re-display the text in the user’s language. Spoken words of a foreign language are translated and displayed in a user’s view as printed subtitles.

AR is everywhere

The term immersive reality or extended reality will imply experiences that once upon a time we call augmented reality or virtual reality. As the technologies evolve so do the ideas of how or where or when it is used. 

Flip back in time

Looking back in time with Augmented Reality, these are just some of the milestones.

1901

L. Frank Baum, an author, first mentions the idea of an electronic display/spectacles that overlays data onto real life (in this case ‘people’), it is named a ‘character marker’.

1957-62

Morton Heilig, a cinematographer, creates and patents a simulator called Sensorama with visuals, sound, vibration, and smell.

1966

Ivan Sutherland invents the head-mounted display and positions it as a window into a virtual world.

1975

Myron Krueger creates Video place to allow users to interact with virtual objects for the first time.

1980

Steve Mann creates the first wearable computer, a computer vision system with text and graphical overlays on a photographically mediated reality, or Augmediated Reality. See EyeTap.

1981

Dan Reitan (working at Kavouras Weather) geospatially maps multiple weather radar images (also space-based and studio cameras) to virtual reality Earth maps and abstract symbols for television weather broadcasts, bringing Augmented Reality to TV.

1989

Jaron Lanier coins the phrase Virtual Reality and creates user speaks, touches the frame or moves the head. the first commercial business around virtual worlds.

1990

The term “’Augmented Reality’” is believed to be attributed to Tom Caudell, a former Boeing researcher.

1992

Louis Rosenberg develops one of the first functioning AR systems, called Virtual Fixtures, at the U.S. Air Force Research Laboratory—Armstrong, and demonstrates benefits to human performance.

1992

Steven Feiner, Blair MacIntyre and Doree Seligmann present the first major paper on an AR system prototype, KARMA, at the Graphics Interface conference.

1993

A widely cited version of the paper above is published in Communications of the ACM – Special issue on computer augmented environments, edited by Pierre Wellner, Wendy Mackay, and Rich Gold.

1993

Loral WDL, with sponsorship from STRICOM, performed the first demonstration combining live AR-equipped vehicles and manned simulators. Unpublished paper, J. Barrilleaux, “Experiences and Observations in Applying Augmented Reality to Live Training”, 1999.

1994

The Australia Council for the Arts supported Julie Martin's first "Augmented Reality Theater production," Dancing In Cyberspace, which features dancers and acrobats manipulating life-size virtual objects while they are projected into the same physical area and performance plane.

1998

Spatial Augmented Reality was introduced at the University of North Carolina at Chapel Hill by Raskar, Welch, and Fuchs.

1999

Hirokazu Kato created ARToolKit at HITLab, where AR later was further developed by other HITLab scientists, demonstrating it at SIGGRAPH.

2000

Bruce H. Thomas develops ARQuake, the first outdoor mobile AR game, demonstrating it in the International Symposium on Wearable Computers.

2008

The Wikitude app was the first publicly available application that used a location-based approach to augmented realit. Wikitude AR Travel Guide launches on October 20th 2008 with the G1 Android phone. Wikipedia

2009

At TEDIndia, Pranav Mistry demos several tools that help the physical world interact with the world of data -- including a deep look at his SixthSense device and a new, paradigm-shifting paper "laptop."
See Video

2009

ARToolKit was developed by Hirokazu Kato of Nara Institute of Science and Technology in 1999 and was released by the University of Washington HIT Lab. Wikipedia

2009

Layar was a Dutch company based in Amsterdam, founded in 2009 by Raimo van der Klein, Claire Boonstra and Maarten Lens-FitzGerald. They created a mobile browser app called Layar. The browser allowed users to find various items, using augmented reality technology. Wikipedia

2012

In April 2012, Google Glasses received a public announcement. A Glass prototype was worn by Sergey Brin to a Foundation Fighting Blindness event on April 5, 2012, in San Francisco.

2014

Swedish furniture retailer IKEA has added an augmented reality function to its 2014 catalogue, allowing customers to see what products will look like in their home

2015

Apple buys Metaio Augmented Reality Software Company. Apple has bought Metaio, an augmented reality business that was born out of a Volkswagen project back in 2003.

2018

Aero was originally announced as a private beta for iOS users at Adobe MAX 2018, seeing its official launch at Adobe MAX 2019.

2019

Microsoft introduced the Hololens 2 headset

2021

In September 2021 Wikitude announced that it has been acquired by Qualcomm.

2021

Oct 28, 2021 — Facebook's new name Meta is Greek for “beyond,” Facebook CEO Mark Zuckerberg

2022

Apple is set to launch its own AR headsets, followed by smart glasses.

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